Displays

Fundamentals and Applications

  • Price: $89.95 $80.96
  • Hardback: 598 pages
  • Also available in e-Book
  • Published: July 2011
  • ISBN: 978-1-56881-439-1
  • Publisher: A K Peters/CRC Press

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In the last decade, new displays have been developed at an ever-increasing pace: bulky cathode ray tubes have been replaced by flat panels and mobile phones, tablets, and navigation systems have proliferated. Seeing this explosion raises tantalizing questions about the future evolution of visual displays:

  • Will printed displays be sold by the square yard and glued to the wall?
  • Will disposable displays, powered by printed batteries and with built-in storage chips, talk to us from cereal boxes?
  • Will we begin wearing display glasses that simulate any kind or number of virtual displays we would ever need?
  • Will chip implants directly interface to our brains, eliminating the need for any displays at all?

These and other questions are explored in Displays: Fundamentals & Applications, which describes existing and emerging display technology. The book begins by presenting the basics of wave optics, geometric optics, light modulation, visual perception, and display measures, along with the principles of holography. It then describes the technology and techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays. In addition, the authors discuss how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content. The text is complemented by more than 400 rich illustrations, which give readers a clear understanding of existing and emerging display technology.

Table of Contents

Introduction

Displays: Bird’s-Eye View

Milestones of Display Technology

Organization of the Book

Fundamentals of Light

Introduction

Electromagnetic Radiation

Principles of Light Generation

Measuring Light

Physics of Light

Principles of Optics

Introduction

Wave Optics

Lasers

Geometric Optics

Formation of Point Images

Basics of Visual Perception

Introduction

The Human Visual System

Colorimetry

Depth Perception

Motion Pictures

Holographic Principles

Introduction

Holography: An Executive Summary

Interference and Diffraction

Holographic Optical Elements (HOE)

Optical Holography

Display Basics

Introduction

Fundamental Measures

Color and Intensity Production

Signal and Image Processing

Electronics

Assembly

Spatial Light Modulation

Introduction

Transmissive Displays

Reflective Displays

Transflective Displays

Emissive Displays

High Dynamic Range Displays

Bidirectional Displays

Projection Displays

Projector-Camera Systems

Introduction

Challenges of Nonoptimized Surfaces

Geometric Registration

Radiometric Compensation

Correcting Complex Light Modulations

Overcoming Technical Limitations

Three-Dimensional Displays

Introduction

Three-Dimensional Displays: Basic Considerations

Spatial Stereoscopic Displays

Autostereoscopic Displays

Light Field Displays

Computer-Generated Holograms

3D Media Encoding

Near-Eye Displays

Introduction

Eye Physiology

Brightness and Power Consumption

Display Technologies for Near-Eye Displays

Examples of Near-Eye Displays

Optical Design

Laser Displays

Focus and Accommodation

Holographic Image Generation for Near-Eye Displays

Optical Combiners

Contact Lens Displays

Adaptive Displays and Eye Tracking

Image Integration

Discussion and Outlook

Introduction

Next Steps in Display Technology

A Short Reflection on Displays

Brain-Computer Interfaces — The Ultimate Solution?

Appendix: Image Processing for Displays

Reviews

What you hold in your hand is one of the most comprehensive treatises on displays—covering a tremendous breadth starting from the very fundamentals to the latest technologies. It takes you on an exciting, exploratory, and adventurous tour through the entire space spanned by the science and technology behind all kinds of different displays.

—Aditi Majumder, Department of Computer Science, University of California, Irvine, USA

The writing of this book is timely as it brings together in one broad introduction key diverse, yet fundamental, principles and applications of light sources, optics, vision, and image processing. The illustrations in this book will likely bring many of the subjects to life for both novices and experts and the outlook on the future inspires us all.

—Jannick Rolland, Institute of Optics, University of Rochester, USA

This book provides one of the most comprehensive reviews of display technologies available. The background information, overview of fundamentals and breadth and depth covered by the book is quite remarkable. It should be required reading for all those in the display industry and would be a fantastic resource for researchers developing the next generation of interactive displays.

—Mark Billinghurst, Human Interface Technology Laboratory New Zealand, Christchurch

An outstanding piece of work. From A to Z and beyond. Fun to read. I can recommend this must-have book for both newcomers and experts.

—Kiyoshi Kiyokawa, Cybermedia Center, Osaka University, Japan

This is a very accessible and useful book. It covers a very broad range of display-related topics and makes a fine balance between breadth and depth. I highly recommend it to anyone who wishes to learn about display technologies.

—Hong Hua, College of Optical Sciences, University of Arizona, USA

This is the first book that provides comprehensive tutorials for all kinds of displays, including the state-of-art displays as visual interface. While understanding the principle and design of displays, you can also learn a lot of basic technologies of displays, such as physics, electronics and electrical engineering, and computer science.

—Hideo Saito, Department of Information and Computer Science, Keio University, Japan

This well-structured, concise but extremely comprehensive work serves as an excellent guide into the vast and fascinating world of information and entertainment displays—from early beginnings to the latest cutting-edge prototypes and concepts. Clear explanations and numerous well-conceived illustrations help the reader—whether student or professional—quickly grasp the fundamentals, and will most certainly motivate interested readers to explore the bibliography.

—Andrei State, Department of Computer Science, University of North Carolina at Chapel Hill, USA

This book provides a superb overview of the techniques and applications of holography. The author steers clear of unnecessary mathematics and shows the principles of this Nobel Prize awarded technique in a comprehensive, clear and very explicable way.

—Tim Frieb, Laservision, Germany

This ambitious book exhaustively covers fundamental issues as well as advanced technologies on visual displays. What makes it unique is the fact that, on the one hand, there are more than 450 useful images and diagrams, which help readers to clearly understand the contents, and, on the other hand, the appendix provides rich practical GPU implementations of real-time image processing techniques for the current displays. Since this book gives essential information, I would recommend it both to students as a beginner’s guide and to professionals as a specialized book.

—Daisuke Iwai, Graduate School of Engineering Science, Osaka University, Japan

Author/Editor Biography

Rolf R. Hainich is senior partner at Hainich & Partner, a technology and management consulting company. He has extensive experience in academic and industrial R&D of real-time computer networking and processing, media technology, optics, and sensors.

Oliver Bimber is the head of the Institute of Computer Graphics at Johannes Kepler University Linz. His research interests include visual computing, real-time rendering and visualization, computer vision, image analysis and processing, optics, and human visual perception in next-generation display and imaging technologies.

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